Well, that’s it folks. The Kinect is 100% finished. If you actually happen to be a fan of it, then you better hold onto it for as long as possible because it’s basically a collector’s item at this point.
A recent report from Polygon featured an announcement from Microsoft, who has confirmed that the Kinect Adapter for the Xbox One S and Xbox One X has been discontinued. Any remaining stock is the last that will ever be available as production has completely ended. This adapter was released back in 2016 for the Xbox One S since Microsoft dropped the dedicated Kinect port. The Xbox One X also lacks a dedicated port, so users had to use the adapter once again. Now, it’s all over. Production of the Xbox One Kinect itself was discontinued in late 2017.
Microsoft’s Kinect motion-sensing and audio-enabled peripheral has lived a relatively long, and very controversial life. When it originally launched back in 2010 during the Xbox 360 era, it quickly gained momentum, becoming one of the hottest-selling items of that year. After seeing its success, Microsoft decided to capitalize on the opportunity and expand the Kinect’s reach. This led to it being revamped and launched alongside the Xbox One in 2013. Microsoft pitched the new Kinect as an “essential” part of the new Xbox One media and entertainment experience. Unfortunately, things weren’t as successful as the first time around.
Quite a number of gamers were turned off by the inclusion of the Kinect. This is mainly due to the fact that it brought the launch price of the Xbox One to $500. For comparison, the PS4 launched just a few days earlier at $400 and the Wii U launched in 2012 at the max price of 2012. This was one of the big factors that led to the Xbox One stumbling out of the gate. The Kinect brought even more controversy towards the XBO as there were privacy concerns due to its ‘always on, always listening’ functionality. Eventually, the Kinect was no longer bundled with the Xbox One and as more time passed, its features in the Xbox One OS were gradually minimized with software updates. Now, officially, its legacy has come to an end.
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Having been introduced to video games at the age of 3 via a Nintendo 64, A.K has grown up in the culture. A fan of simulators and racers, with a soft spot for Nintendo! But, he has a great respect for the entire video game world and enjoys watching it all expand as a whole.