The Good, sort of
1) The dice rolling mechanism is VERY slow, and there is no way the player can skip it.
2) The zoom and movement control mechanisms fight each other.
3) Vague objectives.
Allen works professionally in photography, cinematography, and marketing. As a lifelong camera junkie, he channels his creative and technical energy into the craft of photography, both in digital and analog processes.
He also loves playing games of all sorts, shapes, and play styles. Most days when he’s not doing photo related things he can be found playing D&D, Diablo III, Battlefield 1, or something retro. He also is a co-host and producer on both the Min/Max Podcast and the Deep Pixel Podcast.