when players are forced to assemble certain items before they can be collected. I found these games to frankly be fluff, filler, and a complete waste of time.
A few issues
Another oddity of this game is the strangely out of place combat sequences. On three separate occasions, players are required to “defend” themselves against members of the crime syndicate. These “fights” are memory puzzles assuming the disguise of violence. The puzzles are simple enough but are oddly placed within the narrative, and very strange. An additional flaw with these encounters is the lack of consequences. To investigate this, I intentionally entered the wrong sequence of buttons to only discover it merely results in having to restart the sequence. It is impossible to fail.
I am conflicted.
Allen works professionally in photography, cinematography, and marketing. As a lifelong camera junkie, he channels his creative and technical energy into the craft of photography, both in digital and analog processes.
He also loves playing games of all sorts, shapes, and play styles. Most days when he’s not doing photo related things he can be found playing D&D, Diablo III, Battlefield 1, or something retro. He also is a co-host and producer on both the Min/Max Podcast and the Deep Pixel Podcast.