One of my favourite indie games on Xbox One is Guns, Gore and Cannoli 2. I love the art style, humour, and gun-play. When I saw that one of the [email protected] codes that got sent to Enthusiast Towers this week was for a similar game, I jumped at the chance to review it. The game in question is Creepy Road from Russian developer, Groovy Milk. So, how does this title stack up to Crazy Monkey Studios’ game?
Creepy Road is a 2D hand-drawn shooter. You play as a Flint Trucker who is driving back home to see his beloved Angelina when chaos ensues. Someone has messed about with the smoke machines at the circus where she works and it has caused everyone to go insane. You must battle your way through hordes of enemies to rescue your love.
Let’s start off with what’s good about Creepy Road. The game looks pretty nice. The numerous enemies are quirky and have a fun style to them. The backgrounds have a nice level of detail and some fun animations. While your character, Flint Trucker, has a style that fits nicely with everything else, he is lacking in animations. The character model seems very static. Yes, he moves precisely as you control but the upper half of his body doesn’t react in any way. There’s no shoulder movement from breathing, shooting, or generally moving. It’s as though the only part of the character that is animated is his legs.
Another strong point is the variety of weapons available. Alongside the standard weapons you get in most games (like a pistol, shotgun, AK-47, and minigun) there are also more exotic weapons like a ray gun that wipes out your foe only leaving a turd behind. There’s another sci-fi weapon that can kill a line of enemies all at once. There are more but I don’t want to ruin the surprises. You also have access to grenades and Molotov cocktails which come in very handy against enemies carrying shields.
The biggest problem I had with the game was the difficulty spikes. The first level is incredibly easy and led me to think that I would fly through the game. However, I was soon frustrated with the game as I kept dying. I’d then come across another level that was incredibly easy followed by a different one that was stupidly hard. It’s a similar type of thing with the bosses.
These giant enemies provide a different experience to the rest of the levels but have their issues. The first boss is incredibly easy to defeat. Then the second one was frustrating as, for no explicable reason, he can only be hurt at one point in his movement. The collision detection in this section is also really poor. The third boss requires incredibly precise timing and causes huge amounts of damage to you while taking barely any himself. And don’t even get me started on the final boss.
Creepy Road is a game that shows a lot of potential but doesn’t hit the heights that you feel it should. The difficulty spikes are incredibly frustrating and are compounded by some dodgy collision detection. There’s some passable platforming that is marred by getting stuck on some platforms. Some of the art design is really nice but let down by a lack of certain animations. The arsenal available to your character is particularly good but is not enough to save the rest of the game. If you’re after a budget-priced, hand-drawn, 2D shooter (and already own the Guns, Gore, and Cannoli games) then this might be worth some of your time. Just don’t expect too much.
Founding Xbox Enthusiast member and serious guitar player. Basically, Steve rocks. Need we say more?