Control is one of the most surprising games to come out of E3 2018. Not only is it Remedy’s newest video game, but it’s also the studio’s first multiplatform console game in almost two decades. While a unique experience from the studio, it feels like the game takes cues from the company’s last two titles, Alan Wake and Quantum Break. If the demo I watched is any indication of the final product, Control can be a modern masterpiece for Remedy.
Players control Jesse Faden, the head of the Federal Bureau of Control. Since she leads the bureau, Jesse is in possession of a transforming gun and a myriad of psychic abilities that will help her in combat and traversal. In the demo, Jesse goes up against members of the Hiss, an evil organization that has taken over the minds of other bureau members. Eventually, Jesse enters an area called the Oldest House, a labyrinth of sorts that will require our character to use all the powers at her disposal.
Described as a Metroidvania type game, Control will feature main missions and side quests throughout the Oldest House. For instance, Jesse has a levitation ability. In early parts of the game, some places won’t be accessible. Luckily, when she obtains certain abilities, such as levitate, Jesse can backtrack and reach those locations that were previously inaccessible. In the demo, there was a man locked in a cell, begging Jesse to help him. For the sake of time, the sidequest was not shown, but the scale of content in Control seems massive.
Combat appears to be responsive and intuitive. Jesse has a few tricks up her sleeve. Using her telekinetic powers, Jesse can pull objects from the wall and use them to create a shield to protect herself from enemy fire. Additionally, she can also grab items, ranging from small to massive (such as indoor vehicles), and hurl them at bureau members controller by the Hiss. Later in the demo, Jesse was able to mix and match her skills to maximum effect. One instance, in particular, had her levitating in the air while throwing projectiles at enemies.
The tone of Control is closer to Quantum Break, but some horror elements reminded me of Alan Wake. In fact, there was a very Twilight Zone-like feel to the world of Control. There’s a mystery regarding Jesse Faden’s journey, and the demo did a great job in giving me way more questions than answers. Is the Federal Bureau of Control good? What are the Hiss after? Something about that man in the cell (the sidequest) that the developers bypassed made me curious. What’s the Oldest House, and what is its purpose?
Remedy Entertainment has created some of the most memorable games I have ever played. Alan Wake is my favorite Xbox 360 game, and Quantum Break features one of the most unique ways to tell a story. Control appears to be another hit for the veteran studio. The gameplay looks fantastic, the story is intriguing, and the scope of the overall experience is ambitious. I can’t wait to see where Jesse’s journey takes her. Get ready to explore the Oldest House when Control hits Xbox One, PlayStation 4, and PC in 2019.