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Episode 3 for The Division 2 will introduce new missions but no raid

Ubisoft has made a habit this generation of releasing games and then gradually building them up into something that have a very devote fanbase. Tom Clancy’s Rainbow Six Siege is a good example. The multiplayer shooter raised eyebrows at launch with its lack of singleplayer and only a handful of multiplayer maps. Take a look at it now though and you will find a game with a wealth of content (still no singleplayer though). For Honor has followed the same trajectory. At launch, it was very much looked down upon. Since then it has been slowly improved and build upon to something that has drawn in a lot of fans who are committed to playing it.

When Tom Clancy’s The Division 2 launched last year, it was somewhat overshadowed by all the negative press around Anthem. Since then, Ubisoft has kept plugging away at the game, adding new content and a variety of improvements. The game is in a pretty good position and is actually keeping to its “roadmap” of content (something other developers could learn from). Well, Chapter 3 of content for the game is scheduled to launch sometime in February and we now know what it will feature. Some of this new content will only be for people with the Year 1 pass but most are available to all players of the game. Here’s what is included

  • 2 Classified assignments (Restricted to Year 1 Pass owners)
  • 1 New specialisation (instant unlock for Year 1 Pass owners)
  • 2 New main missions
  • 1 New exotic weapon

They have also announced that they will patch some known issues with the Episode 3 update. These include the issue with enemies stuck in spawns and the issue with shotguns in PvP. If you want to know more you can check out the latest State of the Game for Tom Clancy’s The Division 2 below –

Steve Clist
Joint Editor-in-Chief at Xbox Enthusiast as well as a contributor for Nintendo Enthusiast and PlayStation Enthusiast. Steve is a musician and gamer who loves sharing his passion for each. You will normally find him at the front of the grid in racing games or on the other end of the kill cam when you've just been killed in a first-person shooter.

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