The Gears 5 Tech Test is happening as I write this story. This means that some of the multiplayer suite of Gears 5 is out in the open and being mused upon by the series’ faithful fans. Well, if you have some questions about what you have played or are looking for more details before you dive in, you’ll be interested to know that the team at The Coalition has just issued a developer diary talking all about multiplayer. This is a pretty deep dive with a lot of time being spent on the recoil patterns of the weapons as well as the number of pellets in a shot from the gnasher. If this is your sort of thing, then check out the video below. If not, join me after the jump and I’ll fill you in on some of the details –
The video starts talking about how the development team have unified the weapon damage and handling across all of the multiplayer modes. This means that whether you are playing socially or competitively, the weapons will behave exactly the same. The only difference will be that if you’re playing in ranked matches, there won’t be any aim assistance. They then go on to talk about recoil patterns, pellet counts in shotgun (sorry, Gnasher) blasts, and the new damage identifier. Basically, when you get shot now, the cog that appears is inverted so you can still see the center of the screen. The direction indicator also continues to point in the right direction even if you turn around to return fire. As an experienced Gears gamer, these are very welcome additions and make me even more determined to wait in the long queues to play the Tech Test.
They also spend a little time at the end of the video talking about the new Arcade mode. The mode seems to be focussed on people being able to drop in for a couple of minutes, have a blast (see what I did there), and just generally have a good time with no commitment to play for extended periods. Knowing how addictive Gears gameplay is, though, I think a lot of people will be sticking around to ‘pop some heads’.