One game that I keep meaning to check out is Path of Exile. I adore Diablo III and the ARPG from Grinding Gear Games definitely seems to scratch a similar itch. As weird as it sounds, the thing that has probably stopped me trying the game is the fact that it is free-to-play. If it had been a $60 or £40 title, I probably would have picked it up. I just worry about the monetisation in a free-to-play game and whether it’s fair, pay-to-win, or excessive. Well, Path of Exile must have been pretty successful for its developer as Grinding Gear Games has just announced Path of Exile 2.
In an interesting move, the developer is talking about this sequel being a companion piece for the original game. The new campaign takes place alongside the original and both games will share the same endgame. While most sequels seek to move on and distance themselves from the previous game, this doesn’t do that. Obviously, it will look to progress the story and develop the world further but it’s almost as though this is a giant expansion pack that is just being described as a sequel.
Anyway, you can check out the trailer and official description of Path of Exile 2 below –
Path of Exile 2 is a new seven-act storyline that is available alongside the original Path of Exile 1 campaign. Both the old and new storyline lead to the same shared Atlas endgame. Path of Exile 2 retains all expansion content that has been created over the last six years and introduces a new skill system, ascendancy classes, engine improvements and more.
Since the death of Kitava, society has been slowly rebuilding. Ambitious men rise to fill the void and their thirst for power is once again corrupting Wraeclast.
Path of Exile 2’s characters are a new set of Exiles who fall into the same class archetypes as those in the original game. As such, they can pick from a set of 19 new Ascendancy Classes that differ from the old ones that are still available in the Path of Exile 1 campaign.
Path of Exile 2 introduces the next generation of Path of Exile’s iconic skill system. Support Gems are now socketed directly into Skill Gems, removing many of the frustrations present in the old system while maintaining all the previous depth. It’s now possible to six-link every skill your character uses.
The entire progression of armour and weapons has been redone from start to finish, alongside entirely new character models and animations. All of your old microtransactions are still compatible.