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Sable delayed until 2020

Each year there seems to be one indie game at E3 that takes our breath away. In 2017 it was The Last Night. In 2018 it was Sable. Despite being the debut game from North London based indie developer, Shedworks, it blew us away with its gorgeous art style and beautiful soundtrack. Sable had been roughly scheduled to launch sometime in 2019. However, we now have news that it won’t launch until 2020.

Here’s a couple of sections of the official statement from Shedworks –

When we started developing Sable in 2017, it was just Daniel and myself working in the shed. We had no support beyond my parents letting us use their shed, nor any idea where this project would lead us. All we knew was Sable was the kind of experience we dreamt for years of making. We started sharing the game very early on and the incredible reception we got meant that we very quickly got the backing of Raw Fury, and eventually Microsoft.

We’ve now been working on the game full time since October 2017. We initially thought the game would take us around 2 years to develop. It was an extremely rough estimate and for us to fully realise the game we want to make, we now think we need a bit more time. It was always going to be tight getting the game out in 2019 so now we’ve made the decision to take more time with the game and aim for release in 2020.

Obviously, we completely support Shedworks in this decision. Despite being desperate to get our hands on Sable, more than anything, we just want it to be a really great game. Like Shigeru Miyamoto said, “a delayed game is eventually good, a rushed game is forever bad”.

If you’re unfamiliar with Sable here are the official description of the game as well as the E3 trailer –

Sable is a coming-of-age tale of discovery through exploration across a strikingly rendered open world desert. Go on a deeply personal journey across an alien planet as the young Sable, exploring ancient monuments, ruined architecture, and ships fallen from the cosmos, all while learning the history of its inhabitants and discovering her place in the world.

Steve Clist
Joint Editor-in-Chief at our sister site XboxEnthusiast, Steve also has a serious love for Nintendo. His first console was an N64 and it was love at first sight. He may specialise in racing games but will give anything a shot. He's also a serious guitar player and musician. Basically, Steve rocks. Need we say more?

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